9/13/2023 0 Comments 7 days to die map traders location![]() Secret Access - A more secretive entrance/exit for your outpost.This also makes your outpost very easy to spot, which should be avoided in Survival MP. Watchtower - This can be established right on the outpost itself.You can’t get the trader location beforehand you’ll have to go out and explore to find them. Armory - Stores a player's many weapons and ammo. 7 Days To Die Trader Locations Depending upon the 7D2D world or map you're playing on, the traders will be located differently.When a player has more resources and is more established, outposts may be upgraded to suit the player's needs. A bed to act as a temporary re-spawn marker for the area.Multiple chests might be needed for more tidiness. This is easily done by placing a Forge, but placing more Forges means faster forging and placing chests help to keep things organised. They can be built to be eye-catching so a player can notice them easily, but this is inadvisable in Survival MP.Įvery Outpost tends to need the following basic facilities: Outposts should be made small but able to fit all of a player's facilities. Established players can choose to make one (or more) outpost at every single map area (e.g snow, desert, plains, forest) to have even more control of the map. Outposts tend to be a considerable distance away from a player's main base or other Outposts, and thus tend to be built with more or less the same facilities ( Forge Campfire, storage area, armory, etc.) to fulfill a player's needs. While cities often contain lots of loot, large hordes of deadly Zombies roam the streets. Cities in Navezgane are labeled with their names on the map, while cities in Random World Generation have no viewable name. In Single Player, Outposts are an excellent way for a player to have control over the map and make it easier for looting runs. Cities are urban areas of the world consisting of many Points of Interest. However, claim block decay must be refreshed, making it rather difficult to refresh all claims for outposts. In multi-player, Outposts are not a very good idea unless the player is in a faction and/or has a lot of keystones. When players need to unload their inventory to loot another area, they can visit an Outpost to do so. Unlike makeshift Base Camps, Outposts serve as a more permanent housing that is visited whenever a player wishes to restock their supplies, cook food, forge ores, or to stay the night without needing to go all the way back to their main base. This is just my opinion and if they could pull it all off with no issues and prove me wrong then more power to them and I would admit I was wrong.Outposts serve as a player's secondary base, or any bases that are not considered as a player's 'main base' (whether it exists or not). Maybe get a few of them but use the memory in other places. I would rather not see this on console and put the memory of what it would be into something else. Console does have distance terrain now but is no where as good as pc on that but to add distance poi to it no thanks. So all I could see is lag from this as well. ![]() Take in mind that early stage you will not get that many and some other factors but at one point can happen. Trader Jen - 1306 S, 769 W On a random generated map they are random. 64 zombies per player, console gets up to 4 players that is 256 zombies at once. On the Navezgane map they are always in the same place so thats easy. ![]() Can you imagine just putting 10 of these how much lag console would have. But be aware, if i remember right the first value is East west. and search for trader in the 'prefabs.xml'. E:SteamLibrarysteamappscommon7 Days To DieDataWorlds. My opinion, spinning blade traps a no go. Originally posted by Priest: know only one seed that has only 4. But just the things listed I don't think console could handle. All this is just some stuff in A16 so don't know what all is coming in A17 or later. But I highly doubt that the console or at least this Gen console can handle 64 zombies per player plus spinning blade trap plus distance poi plus all the new pois. I might be wrong and hope to be proven wrong. ![]()
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