9/8/2023 0 Comments Character gyltThis is the kind of game one can glide through without much of a challenge, which conflicts a bit with the horror-game reliant design. The whole experience is ultimately enjoyable, though Gylt's greatest weakness is that it doesn't amount to much more than that. Stadia features a surprisingly similar appeal to Nintendo Switch in that way, and Gylt does a fine job at working in both manners. You can sit down and play it all at once in the dark on the Chromecast Ultra and Chrome versions of Stadia, or get through it in bite-sized chunks on a phone. Whether you are playing on a Chromecast Ultra, Pixel phone, or in a Chrome browser, Gylt's mechanics transition well between each style of play. It is really the only way Gylt would stand out as a launch title, honestly. It is worth noting that I never really ran into streaming issues outside of some occasional frame rate hitching nonetheless, it is clever for a launch title to include mechanics that would mask these issues if they arise. Waiting for a light to focus so it can take out an enemy not only adds to the tension of any given situation but masks any input lag there may be. Gylt's pace is slow and methodical, which actually a clever way to mask any issues that may arise with Stadia's streaming. The world is packed with collectibles, which I recommend getting if you want the best ending, The level design always points you in the right direction without being in your face, which works well to sustain the atmosphere Gylt tries to create. While Gylt's storytelling isn't exactly subtle, it does handle the topic with more nuance than some other indie games. The art style is pleasant and confirms that Google Stadia is great for stylized games, though some animations can be a bit clunky and it doesn't seem to do anything that isn't possible on PS4, Xbox One, or Nintendo Switch.Īs someone who has been bullied, I was quickly able to relate to the characters and understand much of the imagery. It still deals with heavy topics like bullying and I was disturbed by some of the enemies, but it's presented in a way that ensures that its anti-bullying message gets across to players of all ages. Gylt stands out as it is more approachable than most of the games it may be compared to. If you've ever played a Silent Hill game, that premise should sound familiar, but that isn't a bad thing. This requires navigating through various labyrinthine buildings with tools such as a flashlight and fire extinguisher to ultimately uncover what exactly caused Sally and her cousin to end up in this alternate world. Unfortunately, she winds up in a twisted version of her town of Bethelwood equipped with only her wits and flashlight and must find her way out. Players control Sally, a young girl who has dedicated her life over the past few months to look for her missing cousin. Gylt is a shorter and somewhat derivative game, though it uses a different tone and decades-worth of genre refinement to ensure that the experience never feels boring. " Gylt seems to signify that Google is taking a more boutique approach to exclusives, choosing intriguing and experimental games rather than big-budget experiences that show the power of the cloud." Gylt seems to signify that Google is taking a more boutique approach to exclusives, choosing intriguing and experimental games rather than big-budget experiences that show the power of the cloud. That being said, it isn't a bad game by any means and is a great entryway into Silent Hill-esque adventure-horror games for younger players and also follows in the footsteps of emotional games like Sea of Solitude. One may not even be able to tell it's an exclusive at first glance. Oddly, Gylt doesn't do anything extraordinary to serve as a great technical showcase for Google Stadia. As such, a lot of eyes are on this title as people want to see what this new cloud-based platform can do. Almost all of Google Stadia's launch lineup contains games that have already come out, with Tequila Works' Gylt being the only true exclusive. They have an opportunity to leave a major impact and show what the system can do, like Wii Sports and Super Mario 64, or they can feel gimmicky and underbaked, like Knack or Fighter Within. Exclusive launch titles are some of the most exciting games for any platform.
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